![]() = 0 įirst I thought It's an issue with my sprite sheet so I different ones but that wasn't the problem it seems. 150 seamless pattern tiles, PNG & Jpeg, 120x120px. VInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO Stock media - 1000+ seamless texture maps, decals, 100+ video elements. IInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE age = VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL IInfo.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED In this tutorial, you will learn several techniques (some of them quite advanced) to help you turn almost any image into a seamless texture. IInfo.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO SInfo.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR SInfo.unnormalizedCoordinates = VK_FALSE These textures are perfect for visualizing the upholstery of furniture, creating sheets, blankets, pillows, as well as other purposes. SInfo.borderColor = VK_BORDER_COLOR_FLOAT_OPAQUE_BLACK Seamless fabric textures In this section you can download free seamless textures of fabrics of various types and colors. VkGetPhysicalDeviceProperties(Engine::Get().GetGpuHandle(), &Props) SInfo.addressModeW = VK_SAMPLER_ADDRESS_MODE_REPEAT SInfo.addressModeV = VK_SAMPLER_ADDRESS_MODE_REPEAT ![]() SInfo.addressModeU = VK_SAMPLER_ADDRESS_MODE_REPEAT SInfo.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO ![]() I Would really Appreciate some insight on how to tackle this problem. They aren't seamless.I use a sprite sheet to send a single texture to the GPU and then Use Different Texture Coords for different BlockTypes.Also I'm using Vulkan As the Rendering Backend and here are some texturing details. As you can see in the image below the Textures have some kind of border. I've been working on a minecraft clone recently and I've been able to generate simple infinite worlds with some noise for height Maps etc but the problem I'm facing are the textures.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |